

Developers, meanwhile, collect a 70% cut of the Robux that players spend in their games. Players buy in-game items, character outfits, etc., using Robux, a digital currency equal to $0.0035. Users who build content for the platform make money off of sales of their creations to other players. Those can involve racing titles, shooters, and even games that allow you to explore historical events and places like the sinking of the Titanic. Here’s how it works: You create an avatar that you then drop into games created by your fellow players.

There’s no Mario or Lara Croft here, but rather an endless open world of gaming possibilities. Roblox doesn’t offer a signature game of its own. “This demographic has a higher propensity to spend on content, and our ability to increase penetration in, and user contribution from, this demographic will affect our ability to grow revenue,” the company stated in its S1. This picture taken on Februshows the online gaming service Roblox displayed on a tablet screen in Paris. At a certain point, a 12-year-old’s parents will stop giving her money to spend on gaming, whereas a 26-year-old with a job might be willing to spend more money to distract himself from the state of the world. Older users don't just broaden Roblox's fan base - they also have deeper pockets than kids. As you become older and can play more mature games, you can play 'Grand Theft Auto' more hardcore racing and shooter games that aren’t necessarily good for younger gamers." "Quite frankly, as gamers get older there are more options. "Historically, they haven’t been successful in targeting the older demographic, and keeping gamers as they age out," Kanterman said. “This demographic may be less brand loyal and more likely to follow trends, including viral trends, than other demographics.We also may not be able to penetrate other demographics in a meaningful manner to compensate for the loss of DAUs in this age group.”īloomberg Intelligence analyst Matthew Kanterman told Yahoo Finance Live on Wednesday that losing gamers who age out of Roblox could be a "big risk" for the company. “The majority of our users are under the age of 13,” the company states in its S1 filing.
